That being the case, I’d consider the GTX 1070 to be an ideal card for 1440p gamers, or those rocking ultrawide panels. That’s because the GTX 1070 is such a powerful card, it’s overkill for that resolution in most cases. I should also note something that might seem obvious: there is no 1080p testing in this article. I’ll lightly explain how I benchmark each test before I get into each game’s performance results. If you’re interested in benchmarking your own configuration to compare to our results, you can download this file (5MB) and make sure you’re using the exact same graphics settings. ( NVIDIA) – Tom Clancy’s Rainbow Six Siege ![]() ( NVIDIA) – Rise Of The Tomb Raider (incl. ![]() ( AMD) – Ashes of the Singularity ( DirectX 12) Because some games are sponsored, the list below helps oust potential bias in our testing. That’s in addition to the use of three synthetic benchmarks. In all, I use 9 different games for regular game testing, and 3 for DirectX 12 testing. As a result, the Windows 10 installation I use is about as stock as possible, with minor modifications to suit personal preferences. In the past, I’ve tweaked the Windows OS as much as possible to rule out test variations, but over time, such optimizations have proven fruitless. For tests where Fraps use is not ideal, I use the game’s built-in test (the only option for DX12 titles right now). Thermaltake WATER3.0 Extreme Liquid Coolerįramerate information for all tests – with the exception of certain time demos and DirectX 12 tests – are recorded with the help of Fraps. NVIDIA GeForce GTX 1080 8GB – GeForce 368.25 NVIDIA GeForce GTX 1070 8GB – GeForce 368.19 (Beta) NVIDIA GeForce GTX TITAN X 12GB – GeForce 365.22 NVIDIA GeForce GTX 980 4GB – GeForce 365.22 Ultimately, the only thing that matters here is the performance of the GPUs, so the more we can rule out a bottleneck, the better. While we admit that few of our readers are going to be equipped with an Intel 8-core processor clocked to 4GHz, we opt for such a build to make sure our GPU testing is as apples-to-apples as possible, with as little variation as possible. When we need to build a test PC for performance testing, “no bottleneck” is the name of the game. If you’re not that familiar with NVIDIA’s latest Pascal GPUs, I’d recommend reading through the dedicated page for its features in the GTX 1080 review. Since this article is overdue and work is piling up, I’ll go a bit lighter on text in this article than usual. But, this is still a good preparation for that card, since we’ll be able to soon see what NVIDIA’s $379 offering can do against AMD’s $200 one. This article being published right now is a bit odd for the simple fact that AMD will soon be launching its Radeon RX 480. I am hoping at this point that the universe will agree that I’ve endured too much benchmarking nonsense this year and will give me a break. I’m not going to get into it too deeply here, but will say that some of the problems I experienced during my work for the GTX 1080 Best Playable article decided to linger. ![]() At the very least if you can't get it to run at native 4k, you should be able to get it to run in 4k DSR by enabling the 4x DSR Factor in NCP.What’s not exciting, though, are the reasons for this article taking so long to get published. ![]() Mileage may vary, but the game was made to play at native 4K on the Xbox One X, so I don't see why it shouldn't on PC. I uninstalled and installed again my Nvidia drivers and problem solved. This from a Steam Forum thread on Metro 2033 Redux Possible solutions include unplugging any extra monitors or setting the multi-monitor display mode in Windows to "Computer Only"." Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. "Some users have encountered issues such as not being able to set their native resolution the game resetting their chosen resolution to a lower one or the game's maximum available resolution being lower than their monitor's native resolution.
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